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Text File | 1995-04-21 | 20.7 KB | 4,459 lines |
- Sari Chen
- ABH:Characters
- 1350
- 12
- 22
- 5
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- 1/Yes/No
- 1/Yes/No
- 1/90%/100%/Weapons
- 1/No/Yes/Final
- Anim 0,(1,3)(4,3)(5,3)(4,3);A: R0=0; Move 5,0,1; Pause; If J1=8 Jump A;Anim 0,(1,2)(2,2)(3,2)(2,2);
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- Anim 1,(6,3);
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- Anim 1,(6,3);
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- Anim 1,(16,1);
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- Anim 1,(6,6)(20,1)(109,6)(20,1)(6,6);
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- Anim 1,(109,2)(21,10)(20,1)(6,6);
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- 1/No/Yes
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- Anim 1,(6,3);
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- Anim 1,(22,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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- Anim 1,(23,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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- Anim 1,(24,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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- Anim 1,(25,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -5,0,1; Pause; Jump A;
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- Anim 1,(110,2)(111,2)(112,1);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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- 0
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- *
- 15
- Anim 1,(39,2)(40,2)(41,4)(40,2)(39,2);
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- 1/Normal
- 65
-
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- 1/No/Yes
- *H
- 12
- Anim 1,(42,2)(43,2)(44,4)(45,2)(43,2)(42,2);
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- 0
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- 1/Normal
- 140
-
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- 14
- 1/No/Yes
- *B
- 14
- Anim 1,(42,2)(43,2)(46,4)(45,2)(43,2)(42,2);
- 6
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- 1/Normal
- 160
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- 1/No/Yes
- *A
- 14
- Anim 1,(47,2)(48,2)(49,4)(48,3)(47,2);
- 6
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- 1/Normal
- 125
-
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- 16
- 1/No/Yes
- *C
- 13
- Anim 1,(50,2)(51,2)(52,2)(53,3)(54,3)(55,3);
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- 1/Normal
- 200
-
-
-
- 13
- 1/No/Yes
- *F
- 15
- Anim 1,(56,1)(57,2)(58,2)(59,3)(60,2);
- 5
- 0
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- 1/Normal
- 250
-
-
-
- 141
- 1/No/Yes
- *5D
- 10
- Anim 1,(88,2)(89,1)(90,2)(91,2)(92,2)(31,2);A: If R0=0 Jump B;Pause; Jump A;B: Move 20,0,5; Pause; Jump A;
- 5
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- 1/System Animation
- 250
- *
- *
- *
- 32
- *
- *
- 11
- Anim 1,(65,2)(66,2)(67,2)(68,2)(112,2);A: If R0=2 Jump B;Pause; Jump A;B: Move 100,0,10; Pause; Jump A;
- 4
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- 1/System Animation
- *
- *
- *
- *
- 0
- *
- *
- 10
- Anim 1,(69,2);
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- 1/System Animation
- *
- *
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- *
- 0
- *
- *
- 2
- Anim 1,(69,3)(70,2)(71,2)(70,2)(71,2)(70,2)(71,2)(70,2)(71,2)(70,2)(71,2)(70,2)(72,5)(70,1);
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- 1/System Animation
- *
- *
- *
- *
- 0
- *
- *
- 31
- Anim 1,(73,2);
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- 1/System Animation
- *
- *36
- *
- *
- 0
- *
- *I
- 2
- Anim 0,(73,2)(74,2)(75,2)(76,3)(75,2)(74,2)(73,2);
- 0
- 0
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- 1/System Animation
- *
- *
- *
- *
- 0
- *
- *I
- 15
- Anim 1,(77,18)(61,2);A: If R0=0 Jump B;Pause; Jump A;B: Move 320,0,20; Pause; Jump A;
- 0
- 77
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- 20
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
- 200
-
-
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- -13
- 1/No/Yes
- I
- 20
- Anim 1,(78,2)(79,2)(80,3)(81,2)(82,2)(83,3)(84,2);A: If R0=0 Jump B;Pause; Jump A;B: Move 32,0,16; Pause; Jump A;
- 5
- 0
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- 16
- 0
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- 104
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- 6
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- 105
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
- 160
-
- 150
-
- 13
- 1/No/Yes
- G
- 16
- Anim 1,(88,2)(89,1)(90,2)(91,2)(92,2)(31,2);A: If R0=0 Jump B;Pause; Jump A;B: Move 20,0,5; Pause; Jump A;
- 6
- 0
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- 5
- 0
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- 93
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- 93
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
- 200
-
- 99
-
- 141
- 1/No/Yes
- 5 5D
- 11
- Anim 1,(85,2)(86,4)(85,2);
- 5
- 0
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- 87
- 0
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
- 200
-
- 70
-
- 14
- 1/No/Yes
- 54
- 8
- Anim 1,(89,2)(88,2)(87,2)(86,2)(85,2);
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
-
-
-
-
- 14
- 1/No/Yes
-
- 10
-
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
-
-
-
-
- 13
- 1/No/Yes
-
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-
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
-
-
-
-
- 13
- 1/No/Yes
-
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-
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
-
-
-
-
- 13
- 1/No/Yes
-
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-
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
-
-
-
-
- 13
- 1/No/Yes
-
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- 1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
-
-
-
-
- 13
- 1/No/Yes
-
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-
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- 1/Special Additional
-
-
-
-
- 13
- 1/No/Yes
- *
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-
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- 1/Special Additional
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- Anim 0,(5,3)(4,3)(1,3)(4,3);A: R0=0; Move-5,0,1; Pause; If J1=4 Jump A;Anim 0,(1,2)(2,2)(3,2)(2,2);
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- 2
- Anim 1,(6,3);
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- 16
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- 3
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- 1/System Animation
- 125
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- -13
- 1/No/Yes
- *H
- 19
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